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OSRS Bounty Hunter Rework on 7 November

The week sees the release of the long awaited Bounty Hunter rework. Bounty Hunter (known as BH) is a player killing minigame located in the Wilderness.

Originally released in December 2007 as part of the highly controversial update that saw the removal of PvP from the Wilderness, its first incarnation was confined to a single crater and was intended as a substitute for Wilderness player-killing. Although the August 2007 archive of RuneScape that Old School's servers were based on predated the Bounty Hunter update, both players and the development team expressed interest in bringing it back in a revised form. It was subsequently released in 2014 as a single-world activity that exists separately from and alongside traditional Wilderness PvP.

The Bounty Hunter interface has been updated, giving more details about the target and other minigame-related info.
Points are no longer granted from exchanging mysterious emblems, now being earned from killing targets.
Mysterious emblems that existed prior to 17 October were transformed into archaic emblems, which can still be exchanged to purchase items the original Bounty Hunter Shop.
Bounty Tasks have been added, giving additional points if successfully completed.
Hotspots have been added, giving additional benefits if killing targets there.
New items have been added to the store: bounty crates, bounty target teleports, decorative emblems and bounty hunter hats.

Getting a target
While logged into Bounty Hunter world (currently world 319) and in the wilderness, an interface containing the target system will appear in the top-right of the game client. The target system will then track down another player close to their combat level and will match both up as targets. The assigned target can attack players regardless of combat level difference.

Bounty Tasks
Bounty tasks are sets of tasks that players can opt into in order to be eligible for additional bounty points. These can be enabled by clicking "Bounty Tasks" once the Bounty Hunter interface appears, and can be disabled by clicking the Bounty Task Configuration icon (Bounty Hunter - task config) and clicking "Block Bounty Task notifications".

Players have 30 minutes to complete the task, and can skip Bounty Tasks up to three times a day. Upon completion of a task, 10 bounty points are awarded. The list of possible tasks are as follows:

Should at any point players violate the task's conditions or leave the Wilderness, players can no longer use their existing target to complete the task. For example, if players have to deal 150 damage using magic before killing their target, leaving the Wilderness resets the amount of damage dealt, and if players use a special attack on their target while having a task that requires killing them without using one, killing them will not count for the task and players must try again on another assigned target.

Killing your target and emblems
When a player catches up with their target they will then be faced with the task of killing them, as well as fulfilling the Bounty Task assigned to the player should they have one.

If players are in possession of a mysterious emblem, which are purchasable from the Emblem Trader, their emblem will be upgraded to the next tier providing that the target is in possession of one themselves, while the loser's emblem is destroyed. If the loser does not have an emblem in their possession and is killed, the winner will not have theirs upgraded.

After killing a target, players cannot be attacked for 20 seconds, unless they attack another player before the immunity timer runs out.

Each tier upgrade doubles the value of the player's emblem, which adds a small extra source of income from player killing, as the emblems can be sold back to the trader.

A player standing inside a hotspot, indicated by the hotspot markers.
Hotspots are locations within the wilderness in which players are given triple the usual amount of bounty points for killing their targets. In addition, if players have a kill streak of two, killing targets in hotspots upgrade the opponent's emblem should they have one, as well as the player's.

In order to be eligible to receive the benefits from killing targets in a hotspot, players must have a combat level of at least 50, as well as having a mysterious emblem in their possession.

A list of possible Bounty Hunter hotspots.
Hotspots cycle every 30 minutes between the following locations, with those in multicombat areas being selected less frequently:
Frozen Waste Plateau
Mage Arena and Pirates' Hideout
Resource Area and Deserted Keep
Rogues' Castle
Lava Maze
Lava Dragon Isle
Demonic Ruins
The Forgotten Cemetery
Hobgoblin Mine
Bandit Camp and western Ruins
Graveyard of Shadows and eastern Ruins
Eastern coast, around the green dragons
Dark Warriors' Fortress
Chaos Temple

The main reward for playing Bounty Hunter is the bounty points that are received upon killing a target. Killing multiple targets in a row begins a killstreak, which awards more points the higher the player's killstreak. Players can receive additional bounty points by killing a set amount of target kills, similar to slayer assignment completion streaks:

Kill interval Points given
Every task 1
Every 10th 25
Every 50th 50
Every 100th 75
Every 250th 100
Every 1,000th 150

These points can be then used to purchase rewards from the Bounty Hunter Shop.

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Publish Time:Friday, November 08, 2019

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